- [ 1/22] #1 c++ src/game/server/entities/sparkle.cpp
- [ 2/22] #2 c++ src/game/server/entities/pickup.cpp
- src/game/server/entities/pickup.cpp: In member function ‘virtual void CPickup::Tick()’:
- src/game/server/entities/pickup.cpp:31: error: ‘g_Config’ was not declared in this scope
- src/game/server/entities/pickup.cpp: In member function ‘virtual void CPickup::Snap(int)’:
- src/game/server/entities/pickup.cpp:141: error: ‘g_Config’ was not declared in this scope
- bam: 'c++ src/game/server/entities/pickup.cpp' error 256
- [ 3/22] #2 c++ src/game/server/entities/character.cpp
- In file included from src/game/server/entities/sparkle.cpp:5:
- src/game/server/entities/sparkle.h:9: error: invalid use of incomplete type ‘struct CEntity’
- src/game/server/gameworld.h:8: error: forward declaration of ‘struct CEntity’
- src/game/server/entities/sparkle.cpp: In constructor ‘CSparkle::CSparkle(CGameWorld*, vec2, vec2, int)’:
- src/game/server/entities/sparkle.cpp:9: error: type ‘CEntity’ is not a direct base of ‘CSparkle’
- src/game/server/entities/sparkle.cpp:15: error: ‘WEAPON_SHAFT’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:16: error: ‘Server’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:17: error: ‘class CSparkle’ has no member named ‘m_Pos’
- src/game/server/entities/sparkle.cpp:17: error: ‘GameServer’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:19: error: ‘GameWorld’ was not declared in this scope
- src/game/server/entities/sparkle.cpp: In member function ‘void CSparkle::HitCharacter(vec2, vec2)’:
- src/game/server/entities/sparkle.cpp:24: error: ‘GameServer’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:25: error: ‘m_Pos’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:28: error: invalid use of incomplete type ‘struct CCharacter’
- src/game/server/gameworld.h:9: error: forward declaration of ‘struct CCharacter’
- src/game/server/entities/sparkle.cpp:28: error: ‘WEAPON_SHAFT’ was not declared in this scope
- src/game/server/entities/sparkle.cpp: In member function ‘void CSparkle::AdjustPosition(vec2, vec2)’:
- src/game/server/entities/sparkle.cpp:33: error: ‘m_Pos’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:35: error: ‘GameServer’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:33: warning: unused variable ‘OldPos’
- src/game/server/entities/sparkle.cpp: In member function ‘void CSparkle::Tick()’:
- src/game/server/entities/sparkle.cpp:42: error: ‘GameServer’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:42: error: ‘SOUND_SHAFT_FIRE’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:46: error: ‘m_Pos’ was not declared in this scope
- src/game/server/entities/sparkle.cpp: In member function ‘void CSparkle::Snap(int)’:
- src/game/server/entities/sparkle.cpp:53: error: ‘NetworkClipped’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:56: error: ‘CNetObj_ShaftBeam’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:56: error: ‘pObj’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:56: error: expected type-specifier before ‘CNetObj_ShaftBeam’
- src/game/server/entities/sparkle.cpp:56: error: expected ‘>’ before ‘CNetObj_ShaftBeam’
- src/game/server/entities/sparkle.cpp:56: error: expected ‘(’ before ‘CNetObj_ShaftBeam’
- src/game/server/entities/sparkle.cpp:56: error: expected primary-expression before ‘>’ token
- src/game/server/entities/sparkle.cpp:56: error: ‘Server’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:56: error: ‘NETOBJTYPE_SHAFTBEAM’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:56: error: ‘m_ID’ was not declared in this scope
- src/game/server/entities/sparkle.cpp:56: error: expected ‘)’ before ‘;’ token
- src/game/server/entities/sparkle.cpp:60: error: ‘m_Pos’ was not declared in this scope
- bam: 'c++ src/game/server/entities/sparkle.cpp' error 256
- [ 4/22] #1 c++ src/game/server/entities/projectile.cpp
- src/game/server/entities/character.cpp: In member function ‘void CCharacter::FireWeapon()’:
- src/game/server/entities/character.cpp:348: error: ‘WEAPON_MITRA’ was not declared in this scope
- src/game/server/entities/character.cpp:433: error: ‘WEAPON_SHAFT’ was not declared in this scope
- src/game/server/entities/character.cpp:442: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
- src/game/server/entities/character.cpp:449: error: ‘SOUND_BIO_IMPACT’ was not declared in this scope
- src/game/server/entities/character.cpp:451: error: ‘SOUND_BIORIFLE_FIRE’ was not declared in this scope
- src/game/server/entities/character.cpp:444: warning: unused variable ‘pProj’
- src/game/server/entities/character.cpp:470: error: ‘struct CConfiguration’ has no member named ‘m_SvInfiniteAmmo’
- src/game/server/entities/projectile.cpp: In member function ‘vec2 CProjectile::GetPos(float)’:
- src/game/server/entities/projectile.cpp:52: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
- src/game/server/entities/projectile.cpp:57: error: ‘WEAPON_BAZOOKA’ was not declared in this scope
- src/game/server/entities/projectile.cpp:62: error: ‘WEAPON_MITRA’ was not declared in this scope
- src/game/server/entities/character.cpp: In member function ‘void CCharacter::HandleWeapons()’:
- src/game/server/entities/character.cpp:481: error: ‘WEAPON_SHAFT’ was not declared in this scope
- src/game/server/entities/projectile.cpp: In member function ‘virtual void CProjectile::Tick()’:
- src/game/server/entities/projectile.cpp:75: error: ‘WEAPON_BOMB’ was not declared in this scope
- src/game/server/entities/projectile.cpp:111: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
- src/game/server/entities/projectile.cpp:118: error: ‘SOUND_BIO_IMPACT’ was not declared in this scope
- src/game/server/entities/projectile.cpp:132: error: ‘SOUND_BIO_EXPLODE’ was not declared in this scope
- src/game/server/entities/projectile.cpp:144: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
- src/game/server/entities/projectile.cpp:152: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
- src/game/server/entities/projectile.cpp:154: error: ‘WEAPON_BAZOOKA’ was not declared in this scope
- bam: 'c++ src/game/server/entities/projectile.cpp' error 256
- [ 5/22] #1 c++ src/game/server/gamecontext.cpp
- src/game/server/entities/character.cpp: In member function ‘bool CCharacter::IncreaseArmor(int)’:
- src/game/server/entities/character.cpp:736: error: ‘WEAPON_SHIELD’ was not declared in this scope
- src/game/server/entities/character.cpp: In member function ‘bool CCharacter::TakeDamage(vec2, int, int, int, bool)’:
- src/game/server/entities/character.cpp:784: error: ‘struct CConfiguration’ has no member named ‘m_SvSelfDamage’
- src/game/server/entities/character.cpp:786: error: ‘struct CConfiguration’ has no member named ‘m_SvSelfDamage’
- src/game/server/entities/character.cpp:812: error: ‘WEAPON_SHIELD’ was not declared in this scope
- src/game/server/entities/character.cpp:866: error: ‘EMOTE_DEAD’ was not declared in this scope
- src/game/server/entities/character.cpp: In member function ‘virtual void CCharacter::Snap(int)’:
- src/game/server/entities/character.cpp:906: error: ‘struct CNetObj_Character’ has no member named ‘m_Defense’
- bam: 'c++ src/game/server/entities/character.cpp' error 256
- [ 6/22] #2 c++ src/game/client/gameclient.cpp
- src/game/server/gamecontext.cpp: In member function ‘void CGameContext::CreateExplosion(vec2, int, int, bool)’:
- src/game/server/gamecontext.cpp:150: error: ‘g_pData’ was not declared in this scope
- src/game/server/gamecontext.cpp: In member function ‘void CGameContext::CreateBiosplash(vec2, bool)’:
- src/game/server/gamecontext.cpp:168: error: ‘CNetEvent_BioSplash’ was not declared in this scope
- src/game/server/gamecontext.cpp:168: error: ‘pEvent’ was not declared in this scope
- src/game/server/gamecontext.cpp:168: error: expected primary-expression before ‘)’ token
- src/game/server/gamecontext.cpp:168: error: expected ‘;’ before ‘m_Events’
- src/game/server/gamecontext.cpp: In member function ‘virtual void CGameContext::OnMessage(int, CUnpacker*, int)’:
- src/game/server/gamecontext.cpp:1007: error: ‘struct CConfiguration’ has no member named ‘m_SvEmotionalTees’
- src/game/server/gamecontext.cpp:1033: error: ‘EMOTE_DEAD’ was not declared in this scope
- src/game/server/gamecontext.cpp:1049: error: ‘class IGameController’ has no member named ‘Custom’
- src/game/client/gameclient.cpp: In member function ‘void CGameClient::ProcessEvents()’:
- src/game/client/gameclient.cpp:624: error: ‘NETEVENTTYPE_BIOSPLASH’ was not declared in this scope
- src/game/client/gameclient.cpp:626: error: ‘CNetEvent_BioSplash’ was not declared in this scope
- src/game/client/gameclient.cpp:626: error: ‘ev’ was not declared in this scope
- src/game/client/gameclient.cpp:626: error: expected primary-expression before ‘)’ token
- src/game/client/gameclient.cpp:626: error: expected ‘;’ before ‘pData’
- bam: 'c++ src/game/server/gamecontext.cpp' error 256
- [ 7/22] #1 c++ src/game/client/components/spectator.cpp
- bam: 'c++ src/game/client/gameclient.cpp' error 256
- [ 8/22] #2 c++ src/game/client/components/players.cpp
- src/game/client/components/spectator.cpp: In member function ‘virtual void CSpectator::OnRender()’:
- src/game/client/components/spectator.cpp:277: error: ‘IMAGE_ICONS’ was not declared in this scope
- src/game/client/components/spectator.cpp:279: error: ‘SPRITE_GUI_CURSOR’ was not declared in this scope
- src/game/client/components/players.cpp: In member function ‘void CPlayers::RenderPlayer(const CNetObj_Character*, const CNetObj_Character*, const CNetObj_PlayerInfo*, const CNetObj_PlayerInfo*)’:
- src/game/client/components/players.cpp:321: error: ‘WEAPON_SHIELD’ was not declared in this scope
- src/game/client/components/players.cpp:417: error: ‘WEAPON_BAZOOKA’ was not declared in this scope
- src/game/client/components/players.cpp:425: error: ‘WEAPON_MITRA’ was not declared in this scope
- src/game/client/components/players.cpp:473: error: ‘WEAPON_SHIELD’ cannot appear in a constant-expression
- src/game/client/components/players.cpp:474: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
- src/game/client/components/players.cpp:475: error: ‘WEAPON_SHAFT’ was not declared in this scope
- src/game/client/components/players.cpp:475: error: ‘WEAPON_RIFLE’ was not declared in this scope
- src/game/client/components/players.cpp:476: error: ‘WEAPON_MITRA’ was not declared in this scope
- src/game/client/components/players.cpp:476: error: ‘WEAPON_BOMB’ was not declared in this scope
- src/game/client/components/players.cpp:477: error: ‘WEAPON_BAZOOKA’ was not declared in this scope
- bam: 'c++ src/game/client/components/spectator.cpp' error 256
- [ 9/22] #1 c++ src/game/client/components/menus_ingame.cpp
- bam: 'c++ src/game/client/components/players.cpp' error 256
- [10/22] #2 c++ src/game/client/components/menus.cpp
- src/game/client/components/menus_ingame.cpp: In member function ‘void CMenus::RenderPlayers(CUIRect)’:
- src/game/client/components/menus_ingame.cpp:132: error: ‘IMAGE_ICONS’ was not declared in this scope
- bam: 'c++ src/game/client/components/menus_ingame.cpp' error 256
- [11/22] #1 c++ src/game/client/components/effects.cpp
- src/game/client/components/menus.cpp: In member function ‘int CMenus::DoButton_Toggle(const void*, int, const CUIRect*, bool)’:
- src/game/client/components/menus.cpp:99: error: ‘IMAGE_ICONS’ was not declared in this scope
- src/game/client/components/menus.cpp: In member function ‘virtual void CMenus::OnRender()’:
- src/game/client/components/menus.cpp:1524: error: ‘IMAGE_ICONS’ was not declared in this scope
- src/game/client/components/menus.cpp:1526: error: ‘SPRITE_GUI_CURSOR’ was not declared in this scope
- bam: 'c++ src/game/client/components/menus.cpp' error 256
- [12/22] #2 c++ src/game/client/components/emoticon.cpp
- src/game/client/components/effects.cpp: In member function ‘void CEffects::BioSplash(vec2, bool, vec2)’:
- src/game/client/components/effects.cpp:72: error: ‘SOUND_BIO_EXPLODE’ was not declared in this scope
- bam: 'c++ src/game/client/components/effects.cpp' error 256
- [13/22] #1 c++ src/game/client/components/items.cpp
- src/game/client/components/items.cpp: In member function ‘void CItems::RenderProjectile(const CNetObj_Projectile*, int, const CNetObj_Projectile*)’:
- src/game/client/components/items.cpp:66: error: ‘WEAPON_BAZOOKA’ was not declared in this scope
- src/game/client/components/items.cpp:87: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
- src/game/client/components/items.cpp: In member function ‘void CItems::RenderFlag(const CNetObj_Flag*, const CNetObj_Flag*, const CNetObj_GameData*, const CNetObj_GameData*)’:
- src/game/client/components/items.cpp:181: error: ‘SPRITE_FLAG_GREEN’ was not declared in this scope
- src/game/client/components/emoticon.cpp: In member function ‘virtual void CEmoticon::OnRender()’:
- src/game/client/components/emoticon.cpp:158: error: ‘IMAGE_ICONS’ was not declared in this scope
- src/game/client/components/emoticon.cpp:160: error: ‘SPRITE_GUI_CURSOR’ was not declared in this scope
- src/game/client/components/items.cpp: In member function ‘void CItems::RenderShaftBeam(const CNetObj_ShaftBeam*)’:
- src/game/client/components/items.cpp:276: error: invalid use of incomplete type ‘const struct CNetObj_ShaftBeam’
- src/game/client/components/items.h:21: error: forward declaration of ‘const struct CNetObj_ShaftBeam’
- src/game/client/components/items.cpp:276: error: invalid use of incomplete type ‘const struct CNetObj_ShaftBeam’
- src/game/client/components/items.h:21: error: forward declaration of ‘const struct CNetObj_ShaftBeam’
- src/game/client/components/items.cpp:276: error: invalid use of incomplete type ‘const struct CNetObj_ShaftBeam’
- src/game/client/components/items.h:21: error: forward declaration of ‘const struct CNetObj_ShaftBeam’
- src/game/client/components/items.cpp:276: error: invalid use of incomplete type ‘const struct CNetObj_ShaftBeam’
- src/game/client/components/items.h:21: error: forward declaration of ‘const struct CNetObj_ShaftBeam’
- src/game/client/components/items.cpp:277: warning: unused variable ‘s’
- src/game/client/components/items.cpp:279: warning: unused variable ‘dist’
- bam: 'c++ src/game/client/components/emoticon.cpp' error 256
- [14/22] #2 c++ src/game/client/components/nameplates.cpp
- src/game/client/components/items.cpp: In member function ‘virtual void CItems::OnRender()’:
- src/game/client/components/items.cpp:338: error: ‘NETOBJTYPE_SHAFTBEAM’ was not declared in this scope
- bam: 'c++ src/game/client/components/items.cpp' error 256
- [15/22] #1 c++ src/game/client/components/killmessages.cpp
- src/game/client/components/killmessages.cpp: In member function ‘virtual void CKillMessages::OnRender()’:
- src/game/client/components/killmessages.cpp:93: error: ‘EMOTE_DEAD’ was not declared in this scope
- bam: 'c++ src/game/client/components/killmessages.cpp' error 256
- [16/22] #1 c++ src/game/client/components/menus_demo.cpp
- src/game/client/components/nameplates.cpp: In member function ‘void CNamePlates::RenderNameplate(const CNetObj_Character*, const CNetObj_Character*, const CNetObj_PlayerInfo*)’:
- src/game/client/components/nameplates.cpp:19: error: ‘GAMEFLAG_GHOST’ was not declared in this scope
- bam: 'c++ src/game/client/components/nameplates.cpp' error 256
- [17/22] #2 c++ src/game/client/components/menus_browser.cpp
- src/game/client/components/menus_demo.cpp: In member function ‘void CMenus::RenderDemoPlayer(CUIRect)’:
- src/game/client/components/menus_demo.cpp:168: error: ‘IMAGE_ICONS’ was not declared in this scope
- src/game/client/components/menus_demo.cpp:173: error: ‘IMAGE_ICONS’ was not declared in this scope
- src/game/client/components/menus_demo.cpp:182: error: ‘IMAGE_ICONS’ was not declared in this scope
- src/game/client/components/menus_demo.cpp:193: error: ‘IMAGE_ICONS’ was not declared in this scope
- src/game/client/components/menus_demo.cpp:200: error: ‘IMAGE_ICONS’ was not declared in this scope
- src/game/client/components/menus_demo.cpp: In member function ‘void CMenus::RenderDemoList(CUIRect)’:
- src/game/client/components/menus_demo.cpp:627: error: ‘IMAGE_ICONS’ was not declared in this scope
- bam: 'c++ src/game/client/components/menus_demo.cpp' error 256
- [18/22] #1 c++ src/game/client/components/controls.cpp
- src/game/client/components/menus_browser.cpp: In member function ‘void CMenus::RenderServerbrowserServerList(CUIRect)’:
- src/game/client/components/menus_browser.cpp:311: error: ‘IMAGE_ICONS’ was not declared in this scope
- src/game/client/components/menus_browser.cpp:326: error: ‘IMAGE_ICONS’ was not declared in this scope
- src/game/client/components/menus_browser.cpp:332: error: ‘IMAGE_ICONS’ was not declared in this scope
- src/game/client/components/menus_browser.cpp:392: error: ‘IMAGE_ICONS’ was not declared in this scope
- bam: 'c++ src/game/client/components/menus_browser.cpp' error 256
- [19/22] #2 c++ src/game/client/render.cpp
- src/game/client/components/controls.cpp: In member function ‘virtual void CControls::OnConsoleInit()’:
- src/game/client/components/controls.cpp:88: error: ‘struct CNetObj_PlayerInput’ has no member named ‘m_Shield’
- bam: 'c++ src/game/client/components/controls.cpp' error 256
- [20/22] #1 c++ src/game/editor/editor.cpp
- src/game/client/render.cpp: In member function ‘void CRenderTools::RenderTee(CAnimState*, CTeeRenderInfo*, int, vec2, vec2)’:
- src/game/client/render.cpp:218: error: ‘EMOTE_DEAD’ was not declared in this scope
- bam: 'c++ src/game/client/render.cpp' error 256
- src/game/editor/editor.cpp: In member function ‘void CEditor::AddFileDialogEntry(int, CUIRect*)’:
- src/game/editor/editor.cpp:2750: error: ‘IMAGE_ICONS’ was not declared in this scope
- bam: 'c++ src/game/editor/editor.cpp' error 256
- bam: error: a build step failed