- diff -Naur /home/toil/teeworlds/src/engine/client/backend_sdl.cpp src/engine/client/backend_sdl.cpp
- --- /home/toil/teeworlds/src/engine/client/backend_sdl.cpp 2012-06-26 16:53:53.284860687 +1000
- +++ src/engine/client/backend_sdl.cpp 2012-07-07 23:49:37.485176348 +1000
- @@ -427,6 +427,13 @@
- if(pInfo->blit_hw) // ignore_convention
- SdlFlags |= SDL_HWACCEL;
- + dbg_assert(!(Flags&IGraphicsBackend::INITFLAG_BORDERLESS)
- + || !(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN),
- + "only one of borderless and fullscreen may be activated at the same time");
- +
- + if(Flags&IGraphicsBackend::INITFLAG_BORDERLESS)
- + SdlFlags |= SDL_NOFRAME;
- +
- if(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN)
- SdlFlags |= SDL_FULLSCREEN;
- @@ -443,7 +450,7 @@
- }
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- - SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, Flags&CCommandBuffer::INITFLAG_VSYNC ? 1 : 0);
- + SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, Flags&IGraphicsBackend::INITFLAG_VSYNC ? 1 : 0);
- // set caption
- SDL_WM_SetCaption(pName, pName);
- diff -Naur /home/toil/teeworlds/src/engine/client/graphics.cpp src/engine/client/graphics.cpp
- --- /home/toil/teeworlds/src/engine/client/graphics.cpp 2012-06-26 16:53:53.292861564 +1000
- +++ src/engine/client/graphics.cpp 2012-07-07 23:49:37.861176855 +1000
- @@ -801,7 +801,15 @@
- if(pInfo->blit_hw) // ignore_convention
- Flags |= SDL_HWACCEL;
- - if(g_Config.m_GfxFullscreen)
- + if(g_Config.m_GfxBorderless && g_Config.m_GfxFullscreen)
- + {
- + dbg_msg("gfx", "both borderless and fullscreen activated, disabling borderless");
- + g_Config.m_GfxBorderless = 0;
- + }
- +
- + if(g_Config.m_GfxBorderless)
- + Flags |= SDL_NOFRAME;
- + else if(g_Config.m_GfxFullscreen)
- Flags |= SDL_FULLSCREEN;
- // set gl attributes
- diff -Naur /home/toil/teeworlds/src/engine/client/graphics_threaded.cpp src/engine/client/graphics_threaded.cpp
- --- /home/toil/teeworlds/src/engine/client/graphics_threaded.cpp 2012-06-26 16:53:53.292861564 +1000
- +++ src/engine/client/graphics_threaded.cpp 2012-07-07 23:49:37.489176297 +1000
- @@ -712,7 +712,14 @@
- int CGraphics_Threaded::IssueInit()
- {
- int Flags = 0;
- - if(g_Config.m_GfxFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN;
- + if(g_Config.m_GfxBorderless && g_Config.m_GfxFullscreen)
- + {
- + dbg_msg("gfx", "both borderless and fullscreen activated, disabling borderless");
- + g_Config.m_GfxBorderless = 0;
- + }
- +
- + if(g_Config.m_GfxBorderless) Flags |= IGraphicsBackend::INITFLAG_BORDERLESS;
- + else if(g_Config.m_GfxFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN;
- if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC;
- if(g_Config.m_DbgResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE;
- diff -Naur /home/toil/teeworlds/src/engine/client/graphics_threaded.h src/engine/client/graphics_threaded.h
- --- /home/toil/teeworlds/src/engine/client/graphics_threaded.h 2012-06-26 16:53:53.292861564 +1000
- +++ src/engine/client/graphics_threaded.h 2012-07-07 23:49:37.489176297 +1000
- @@ -98,13 +98,6 @@
- enum
- {
- - INITFLAG_FULLSCREEN = 1,
- - INITFLAG_VSYNC = 2,
- - INITFLAG_RESIZABLE = 4,
- - };
- -
- - enum
- - {
- //
- PRIMTYPE_INVALID = 0,
- PRIMTYPE_LINES,
- @@ -300,6 +293,7 @@
- INITFLAG_FULLSCREEN = 1,
- INITFLAG_VSYNC = 2,
- INITFLAG_RESIZABLE = 4,
- + INITFLAG_BORDERLESS = 8,
- };
- virtual int Init(const char *pName, int *Width, int *Height, int FsaaSamples, int Flags) = 0;
- diff -Naur /home/toil/teeworlds/src/engine/client/input.cpp src/engine/client/input.cpp
- --- /home/toil/teeworlds/src/engine/client/input.cpp 2012-06-26 16:53:53.292861564 +1000
- +++ src/engine/client/input.cpp 2012-07-07 23:49:37.865176246 +1000
- @@ -35,6 +35,7 @@
- m_InputCurrent = 0;
- m_InputGrabbed = 0;
- + m_InputDispatched = false;
- m_LastRelease = 0;
- m_ReleaseDelta = -1;
- @@ -116,10 +117,14 @@
- /*if(!input_grabbed && Graphics()->WindowActive())
- Input()->MouseModeRelative();*/
- - // clear and begin count on the other one
- - m_InputCurrent^=1;
- - mem_zero(&m_aInputCount[m_InputCurrent], sizeof(m_aInputCount[m_InputCurrent]));
- - mem_zero(&m_aInputState[m_InputCurrent], sizeof(m_aInputState[m_InputCurrent]));
- + if(m_InputDispatched)
- + {
- + // clear and begin count on the other one
- + m_InputCurrent^=1;
- + mem_zero(&m_aInputCount[m_InputCurrent], sizeof(m_aInputCount[m_InputCurrent]));
- + mem_zero(&m_aInputState[m_InputCurrent], sizeof(m_aInputState[m_InputCurrent]));
- + m_InputDispatched = false;
- + }
- {
- int i;
- diff -Naur /home/toil/teeworlds/src/engine/client/serverbrowser.cpp src/engine/client/serverbrowser.cpp
- --- /home/toil/teeworlds/src/engine/client/serverbrowser.cpp 2012-06-26 16:53:53.292861564 +1000
- +++ src/engine/client/serverbrowser.cpp 2012-07-07 23:49:37.653176620 +1000
- @@ -86,7 +86,7 @@
- CServerEntry *a = m_ppServerlist[Index1];
- CServerEntry *b = m_ppServerlist[Index2];
- // make sure empty entries are listed last
- - return (a->m_GotInfo && b->m_GotInfo) || (!a->m_GotInfo && !b->m_GotInfo) ? str_comp(a->m_Info.m_aName, b->m_Info.m_aName) < 0 :
- + return (a->m_GotInfo && b->m_GotInfo) || (!a->m_GotInfo && !b->m_GotInfo) ? str_comp_nocase(a->m_Info.m_aName, b->m_Info.m_aName) < 0 :
- a->m_GotInfo ? true : false;
- }
- @@ -94,7 +94,7 @@
- {
- CServerEntry *a = m_ppServerlist[Index1];
- CServerEntry *b = m_ppServerlist[Index2];
- - return str_comp(a->m_Info.m_aMap, b->m_Info.m_aMap) < 0;
- + return str_comp_nocase(a->m_Info.m_aMap, b->m_Info.m_aMap) < 0;
- }
- bool CServerBrowser::SortComparePing(int Index1, int Index2) const
- @@ -108,7 +108,7 @@
- {
- CServerEntry *a = m_ppServerlist[Index1];
- CServerEntry *b = m_ppServerlist[Index2];
- - return str_comp(a->m_Info.m_aGameType, b->m_Info.m_aGameType) < 0;
- + return str_comp_nocase(a->m_Info.m_aGameType, b->m_Info.m_aGameType) < 0;
- }
- bool CServerBrowser::SortCompareNumPlayers(int Index1, int Index2) const
- diff -Naur /home/toil/teeworlds/src/engine/input.h src/engine/input.h
- --- /home/toil/teeworlds/src/engine/input.h 2012-06-26 16:53:53.328861462 +1000
- +++ src/engine/input.h 2012-07-07 23:49:37.893182739 +1000
- @@ -38,6 +38,7 @@
- unsigned char m_aInputState[2][1024];
- int m_InputCurrent;
- + bool m_InputDispatched;
- int KeyWasPressed(int Key) { return m_aInputState[m_InputCurrent^1][Key]; }
- @@ -51,7 +52,11 @@
- // events
- int NumEvents() const { return m_NumEvents; }
- - void ClearEvents() { m_NumEvents = 0; }
- + void ClearEvents()
- + {
- + m_NumEvents = 0;
- + m_InputDispatched = true;
- + }
- CEvent GetEvent(int Index) const
- {
- if(Index < 0 || Index >= m_NumEvents)
- diff -Naur /home/toil/teeworlds/src/engine/shared/config_variables.h src/engine/shared/config_variables.h
- --- /home/toil/teeworlds/src/engine/shared/config_variables.h 2012-06-26 16:53:53.332860923 +1000
- +++ src/engine/shared/config_variables.h 2012-07-07 23:49:37.901191509 +1000
- @@ -59,6 +59,7 @@
- MACRO_CONFIG_INT(GfxScreenWidth, gfx_screen_width, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen resolution width")
- MACRO_CONFIG_INT(GfxScreenHeight, gfx_screen_height, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen resolution height")
- +MACRO_CONFIG_INT(GfxBorderless, gfx_borderless, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Borderless window (not to be used with fullscreen)")
- MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Fullscreen")
- MACRO_CONFIG_INT(GfxAlphabits, gfx_alphabits, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Alpha bits for framebuffer (fullscreen only)")
- MACRO_CONFIG_INT(GfxColorDepth, gfx_color_depth, 24, 16, 24, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Colors bits for framebuffer (fullscreen only)")
- diff -Naur /home/toil/teeworlds/src/engine/shared/memheap.cpp src/engine/shared/memheap.cpp
- --- /home/toil/teeworlds/src/engine/shared/memheap.cpp 2012-06-26 16:53:53.340861242 +1000
- +++ src/engine/shared/memheap.cpp 2012-07-07 23:49:37.909190850 +1000
- @@ -3,7 +3,6 @@
- #include <base/system.h>
- #include "memheap.h"
- -static const int CHUNK_SIZE = 1024*64;
- // allocates a new chunk to be used
- void CHeap::NewChunk()
- diff -Naur /home/toil/teeworlds/src/engine/shared/memheap.h src/engine/shared/memheap.h
- --- /home/toil/teeworlds/src/engine/shared/memheap.h 2012-06-26 16:53:53.340861242 +1000
- +++ src/engine/shared/memheap.h 2012-07-07 23:49:37.909190850 +1000
- @@ -15,7 +15,7 @@
- enum
- {
- // how large each chunk should be
- - CHUNK_SIZE = 1025*64,
- + CHUNK_SIZE = 1024*64,
- };
- CChunk *m_pCurrent;
- diff -Naur /home/toil/teeworlds/src/game/client/components/menus.h src/game/client/components/menus.h
- --- /home/toil/teeworlds/src/game/client/components/menus.h 2012-06-26 16:53:53.360863645 +1000
- +++ src/game/client/components/menus.h 2012-07-07 23:49:37.929676066 +1000
- @@ -218,11 +218,11 @@
- return false;
- else
- {
- - int Result = str_comp(m_pFriendInfo->m_aName, Other.m_pFriendInfo->m_aName);
- + int Result = str_comp_nocase(m_pFriendInfo->m_aName, Other.m_pFriendInfo->m_aName);
- if(Result)
- return Result < 0;
- else
- - return str_comp(m_pFriendInfo->m_aClan, Other.m_pFriendInfo->m_aClan) < 0;
- + return str_comp_nocase(m_pFriendInfo->m_aClan, Other.m_pFriendInfo->m_aClan) < 0;
- }
- }
- };
- diff -Naur /home/toil/teeworlds/src/game/client/components/menus_settings.cpp src/game/client/components/menus_settings.cpp
- --- /home/toil/teeworlds/src/game/client/components/menus_settings.cpp 2012-06-26 16:53:53.364862128 +1000
- +++ src/game/client/components/menus_settings.cpp 2012-07-07 23:49:37.937676315 +1000
- @@ -615,6 +615,7 @@
- static int s_GfxScreenWidth = g_Config.m_GfxScreenWidth;
- static int s_GfxScreenHeight = g_Config.m_GfxScreenHeight;
- static int s_GfxColorDepth = g_Config.m_GfxColorDepth;
- + static int s_GfxBorderless = g_Config.m_GfxBorderless;
- static int s_GfxFullscreen = g_Config.m_GfxFullscreen;
- static int s_GfxVsync = g_Config.m_GfxVsync;
- static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
- @@ -670,9 +671,20 @@
- // switches
- MainView.HSplitTop(20.0f, &Button, &MainView);
- + if(DoButton_CheckBox(&g_Config.m_GfxBorderless, Localize("Borderless window"), g_Config.m_GfxBorderless, &Button))
- + {
- + g_Config.m_GfxBorderless ^= 1;
- + if(g_Config.m_GfxBorderless && g_Config.m_GfxFullscreen)
- + g_Config.m_GfxFullscreen = 0;
- + CheckSettings = true;
- + }
- +
- + MainView.HSplitTop(20.0f, &Button, &MainView);
- if(DoButton_CheckBox(&g_Config.m_GfxFullscreen, Localize("Fullscreen"), g_Config.m_GfxFullscreen, &Button))
- {
- g_Config.m_GfxFullscreen ^= 1;
- + if(g_Config.m_GfxFullscreen && g_Config.m_GfxBorderless)
- + g_Config.m_GfxBorderless = 0;
- CheckSettings = true;
- }
- @@ -715,6 +727,7 @@
- if(s_GfxScreenWidth == g_Config.m_GfxScreenWidth &&
- s_GfxScreenHeight == g_Config.m_GfxScreenHeight &&
- s_GfxColorDepth == g_Config.m_GfxColorDepth &&
- + s_GfxBorderless == g_Config.m_GfxBorderless &&
- s_GfxFullscreen == g_Config.m_GfxFullscreen &&
- s_GfxVsync == g_Config.m_GfxVsync &&
- s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples &&
- diff -Naur /home/toil/teeworlds/src/game/client/components/players.cpp src/game/client/components/players.cpp
- --- /home/toil/teeworlds/src/game/client/components/players.cpp 2012-06-26 16:53:53.368860821 +1000
- +++ src/game/client/components/players.cpp 2012-07-07 23:49:37.941683878 +1000
- @@ -272,7 +272,7 @@
- }
- bool Stationary = Player.m_VelX <= 1 && Player.m_VelX >= -1;
- - bool InAir = !Collision()->CheckPoint(Player.m_X, Player.m_Y+16);
- + bool InAir = !(Collision()->CheckPoint(Player.m_X-14, Player.m_Y+16) || Collision()->CheckPoint(Player.m_X+14, Player.m_Y+16));
- bool WantOtherDir = (Player.m_Direction == -1 && Vel.x > 0) || (Player.m_Direction == 1 && Vel.x < 0);
- // evaluate animation
- diff -Naur /home/toil/teeworlds/src/game/client/components/skins.h src/game/client/components/skins.h
- --- /home/toil/teeworlds/src/game/client/components/skins.h 2012-06-26 16:53:53.368860821 +1000
- +++ src/game/client/components/skins.h 2012-07-07 23:49:37.945691580 +1000
- @@ -17,7 +17,7 @@
- char m_aName[24];
- vec3 m_BloodColor;
- - bool operator<(const CSkin &Other) { return str_comp(m_aName, Other.m_aName) < 0; }
- + bool operator<(const CSkin &Other) { return str_comp_nocase(m_aName, Other.m_aName) < 0; }
- };
- void OnInit();
- diff -Naur /home/toil/teeworlds/src/game/collision.cpp src/game/collision.cpp
- --- /home/toil/teeworlds/src/game/collision.cpp 2012-06-26 16:53:53.376860790 +1000
- +++ src/game/collision.cpp 2012-07-08 00:01:43.141676413 +1000
- @@ -26,14 +26,14 @@
- m_Width = m_pLayers->GameLayer()->m_Width;
- m_Height = m_pLayers->GameLayer()->m_Height;
- m_pTiles = static_cast<CTile *>(m_pLayers->Map()->GetData(m_pLayers->GameLayer()->m_Data));
- -
- +
- for(int i = 0; i < m_Width*m_Height; i++)
- {
- int Index = m_pTiles[i].m_Index;
- -
- +
- if(Index > 128)
- continue;
- -
- +
- switch(Index)
- {
- case TILE_DEATH:
- @@ -45,35 +45,64 @@
- case TILE_NOHOOK:
- m_pTiles[i].m_Index = COLFLAG_SOLID|COLFLAG_NOHOOK;
- break;
- + case TILE_SLOPE:
- + {
- + m_pTiles[i].m_Index = COLFLAG_SLOPE;
- + m_pTiles[i].m_Flags = OrientationTile(m_pTiles[i].m_Flags, 1);
- + }
- + break;
- + case TILE_SLOPE_NH:
- + {
- + m_pTiles[i].m_Index = COLFLAG_SLOPE|COLFLAG_NOHOOK;
- + m_pTiles[i].m_Flags = OrientationTile(m_pTiles[i].m_Flags, 1);
- + }
- + break;
- default:
- m_pTiles[i].m_Index = 0;
- }
- }
- }
- -int CCollision::GetTile(int x, int y)
- +int CCollision::GetTile(int x, int y, int *pFlags, int *pDx, int *pDy)
- {
- - int Nx = clamp(x/32, 0, m_Width-1);
- - int Ny = clamp(y/32, 0, m_Height-1);
- + int Address = clamp(y/32, 0, m_Height-1)*m_Width + clamp(x/32, 0, m_Width-1);
- + int Index = m_pTiles[Address].m_Index;
- +
- + if(Index&COLFLAG_SLOPE)
- + {
- + int Flags = m_pTiles[Address].m_Flags;
- + int Dx = x < 0 ? 31-abs(x)%32 : x%32;
- + int Dy = y < 0 ? 31-abs(y)%32 : y%32;
- +
- + if((Flags == 1 && Dy >= Dx) || (Flags == 3 && Dy+Dx <= 31) || (Flags == 5 && Dy <= Dx) || (Flags == 7 && Dy+Dx >= 31))
- + Index |= COLFLAG_SOLID;
- + else if(Index&COLFLAG_NOHOOK)
- + Index ^= COLFLAG_NOHOOK;
- +
- + if(pDx) *pDx = Dx;
- + if(pDy) *pDy = Dy;
- + if(pFlags) *pFlags = Flags;
- +}
- +
- +return Index > 128 ? 0 : Index;
- - return m_pTiles[Ny*m_Width+Nx].m_Index > 128 ? 0 : m_pTiles[Ny*m_Width+Nx].m_Index;
- }
- bool CCollision::IsTileSolid(int x, int y)
- {
- - return GetTile(x, y)&COLFLAG_SOLID;
- + return GetTile(x,y)&COLFLAG_SOLID;
- }
- // TODO: rewrite this smarter!
- int CCollision::IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision)
- {
- - float Distance = distance(Pos0, Pos1);
- - int End(Distance+1);
- + float d = distance(Pos0, Pos1);
- + int End(d+1);
- vec2 Last = Pos0;
- -
- +
- for(int i = 0; i < End; i++)
- {
- - float a = i/Distance;
- + float a = i/d;
- vec2 Pos = mix(Pos0, Pos1, a);
- if(CheckPoint(Pos.x, Pos.y))
- {
- @@ -97,52 +126,112 @@
- {
- if(pBounces)
- *pBounces = 0;
- -
- +
- vec2 Pos = *pInoutPos;
- - vec2 Vel = *pInoutVel;
- - if(CheckPoint(Pos + Vel))
- + vec2 NewPos = Pos + *pInoutVel;
- + int Flags, Index = GetTile(round(NewPos.x), round(NewPos.y), &Flags);
- +
- + if(Index&COLFLAG_SOLID)
- {
- int Affected = 0;
- - if(CheckPoint(Pos.x + Vel.x, Pos.y))
- +
- + if(Index&COLFLAG_SLOPE)
- + {
- + if(round(NewPos.x)/32 == round(Pos.x)/32 && round(NewPos.y)/32 == round(Pos.y)/32)//not correct, only approximative
- + {
- + vec2 Reflex = vec2(pInoutVel->y, pInoutVel->x); //inverting axisses values
- + if(Flags == 3 || Flags == 7)
- + Reflex *= -1; //inverting sings
- +
- + *pInoutVel = Elasticity? Reflex*Elasticity : (*pInoutVel+Reflex)*0.5f;
- + if(pBounces)
- + (*pBounces)++;
- + Affected++;
- +
- + return;
- + }
- + }
- +
- + if(CheckPoint(NewPos.x, Pos.y))
- {
- pInoutVel->x *= -Elasticity;
- if(pBounces)
- - (*pBounces)++;
- + (*pBounces)++;
- Affected++;
- }
- - if(CheckPoint(Pos.x, Pos.y + Vel.y))
- + if(CheckPoint(Pos.x, NewPos.y))
- {
- pInoutVel->y *= -Elasticity;
- if(pBounces)
- - (*pBounces)++;
- + (*pBounces)++;
- Affected++;
- }
- -
- +
- if(Affected == 0)
- - {
- - pInoutVel->x *= -Elasticity;
- - pInoutVel->y *= -Elasticity;
- - }
- + *pInoutVel *= -Elasticity;
- }
- else
- {
- - *pInoutPos = Pos + Vel;
- + *pInoutPos = NewPos;
- }
- }
- -bool CCollision::TestBox(vec2 Pos, vec2 Size)
- +int CCollision::TestBox(vec2 Pos, vec2 Size)
- +{// not formatted, sorry :)
- +Pos -= Size*0.5f;
- +int Flags, Dx, Dy, Index = GetTile(round(Pos.x), round(Pos.y), &Flags, &Dx, &Dy);
- +if(Index&COLFLAG_SOLID)
- {
- - Size *= 0.5f;
- - if(CheckPoint(Pos.x-Size.x, Pos.y-Size.y))
- - return true;
- - if(CheckPoint(Pos.x+Size.x, Pos.y-Size.y))
- - return true;
- - if(CheckPoint(Pos.x-Size.x, Pos.y+Size.y))
- - return true;
- - if(CheckPoint(Pos.x+Size.x, Pos.y+Size.y))
- - return true;
- - return false;
- +if(Index&COLFLAG_SLOPE && Flags == 3) return 3;
- +else return 64;
- +}
- +else if(Index&COLFLAG_SLOPE)
- +{
- +if(Flags == 1 && Dy+Size.y > Dx) return 64; //16|8
- +else if(Flags == 5 && Dy < Dx+Size.x) return 64; //32|2
- +}
- +
- +Pos.x += Size.x;
- +Index = GetTile(round(Pos.x), round(Pos.y), &Flags, &Dx, &Dy);
- +if(Index&COLFLAG_SOLID)
- +{
- +if(Index&COLFLAG_SLOPE && Flags == 5) return 5;
- +else return 64;
- +}
- +else if(Index&COLFLAG_SLOPE)
- +{
- +if(Flags == 3 && Dy+Dx < 31+Size.x) return 64; // 32|1
- +else if(Flags == 7 && Dy+Size.y+Dx > 31) return 64; // 16|4
- +}
- +
- +Pos.y += Size.y;
- +Index = GetTile(round(Pos.x), round(Pos.y), &Flags, &Dx, &Dy);
- +if(Index&COLFLAG_SOLID)
- +{
- +if(Index&COLFLAG_SLOPE && Flags == 7) return 7;
- +else return 64;
- +}
- +else if(Index&COLFLAG_SLOPE)
- +{
- +if(Flags == 1 && Dy+Size.x > Dx) return 64; // 32|8
- +else if(Flags == 5 && Dy-Size.y < Dx) return 64; // 16|2
- +}
- +
- +Pos.x -= Size.x;
- +Index = GetTile(round(Pos.x), round(Pos.y), &Flags, &Dx, &Dy);
- +if(Index&COLFLAG_SOLID)
- +{
- +if(Index&COLFLAG_SLOPE && Flags == 1) return 1;
- +else return 64;
- +}
- +else if(Index&COLFLAG_SLOPE)
- +{
- +if(Flags == 3 && Dy+Dx-Size.y < 31) return 64; // 16|1
- +else if(Flags == 7 && Dy+Dx > 31-Size.x) return 64; // 32|4
- +}
- +
- +return 0;
- }
- void CCollision::MoveBox(vec2 *pInoutPos, vec2 *pInoutVel, vec2 Size, float Elasticity)
- @@ -150,10 +239,10 @@
- // do the move
- vec2 Pos = *pInoutPos;
- vec2 Vel = *pInoutVel;
- -
- +
- float Distance = length(Vel);
- int Max = (int)Distance;
- -
- +
- if(Distance > 0.00001f)
- {
- //vec2 old_pos = pos;
- @@ -163,42 +252,107 @@
- //float amount = i/(float)max;
- //if(max == 0)
- //amount = 0;
- -
- +
- vec2 NewPos = Pos + Vel*Fraction; // TODO: this row is not nice
- -
- - if(TestBox(vec2(NewPos.x, NewPos.y), Size))
- +
- + if(TestBox(NewPos, Size))
- {
- int Hits = 0;
- - if(TestBox(vec2(Pos.x, NewPos.y), Size))
- + int Colliding = TestBox(vec2(NewPos.x, Pos.y), Size);
- + if(Colliding)
- {
- - NewPos.y = Pos.y;
- - Vel.y *= -Elasticity;
- + if(Colliding == 64)
- + Vel.x *= -Elasticity;
- + else if(IntersectSlope(Colliding, &Vel, Elasticity))
- + Pos = vec2(round(Pos.x), round(Pos.y));
- +
- Hits++;
- }
- -
- - if(TestBox(vec2(NewPos.x, Pos.y), Size))
- +
- + Colliding = TestBox(vec2(Pos.x, NewPos.y), Size);
- + if(Colliding)
- {
- - NewPos.x = Pos.x;
- - Vel.x *= -Elasticity;
- + if(Colliding == 64)
- + Vel.y *= -Elasticity;
- + else if(IntersectSlope(Colliding, &Vel, Elasticity))
- + Pos = vec2(round(Pos.x), round(Pos.y));
- +
- Hits++;
- }
- -
- +
- // neither of the tests got a collision.
- // this is a real _corner case_!
- if(Hits == 0)
- - {
- - NewPos.y = Pos.y;
- - Vel.y *= -Elasticity;
- - NewPos.x = Pos.x;
- - Vel.x *= -Elasticity;
- - }
- - }
- + Vel *= -Elasticity;
- - Pos = NewPos;
- + }
- + else
- + Pos = NewPos;
- }
- }
- -
- +
- *pInoutPos = Pos;
- *pInoutVel = Vel;
- }
- +
- +int CCollision::OrientationTile(int Flags, int Dir)
- +{ //Converts tiles flags to get effective direction drawn in the map editor
- + // Examples Dir(values)[axisses reference]: (0)=to down[x=0:y=1]; (1)=to bottom-right[x=1:y=1]; (2)=to right[x=1:y=0];...
- + if(Dir == 1)
- + {
- + if(Flags&TILEFLAG_ROTATE)
- + {
- + if(Flags&TILEFLAG_HFLIP)
- + Dir = Flags&TILEFLAG_VFLIP? 7 : 5;
- + else
- + Dir = Flags&TILEFLAG_VFLIP? 1 : 3;
- + }
- + else
- + {
- + if(Flags&TILEFLAG_HFLIP)
- + Dir = Flags&TILEFLAG_VFLIP? 5 : 3;
- + else
- + Dir = Flags&TILEFLAG_VFLIP? 7 : 1;
- + }
- + }
- + else if(Dir == 4)//this variant is useless now, but in future coulbe be used
- + {
- + if(Flags&TILEFLAG_ROTATE)
- + Dir = Flags&TILEFLAG_HFLIP? 6 : 2;
- + else
- + Dir = Flags&TILEFLAG_HFLIP? 0 : 4;
- + }
- +
- + return Dir;
- +}
- +
- +bool CCollision::IntersectSlope(int Flags, vec2 *pVel, int Elasticity)
- +{
- + vec2 Vel = *pVel;
- + if((Flags==1 && Vel.y > Vel.x) || (Flags==3 && Vel.y+Vel.x < 0) || (Flags==5 && Vel.y < Vel.x) || (Flags==7 && Vel.y+Vel.x > 0))
- + {
- + vec2 Reaction = vec2(Vel.y, Vel.x); //inverting axisses values
- + if(Flags == 3 || Flags == 7)
- + Reaction *= -1; //inverting sings
- +
- + *pVel = Elasticity? Reaction*Elasticity : (Vel+Reaction)*0.5f;
- + return true;
- + }
- + else
- + return false;
- +
- +//more general intersection function: maybe useful in future (not formatted)
- +/* //equation of the line(AB) in implicit form (ax+by+c=0) analytic geometry
- +float a1= Vel.y-Corner.y, b1= Corner.x-Vel.x, c1= -Corner.x*Vel.y; //1 first line: player movement
- +float a2= B.y-A.y, b2= A.x-B.x, c2= -A.x*B.y; //2 second line: slope segment
- +
- +float d = a1*b2-a2*b1;
- +
- +if(d)//lines are not parallel
- +{
- +vec2 HitPoint = vec2((b1*c2-b2*c1)/d, (a2*c1-a1*c2)/d);
- +}
- +else
- +return false*/
- +}
- \ No newline at end of file
- diff -Naur /home/toil/teeworlds/src/game/collision.h src/game/collision.h
- --- /home/toil/teeworlds/src/game/collision.h 2012-06-26 16:53:53.376860790 +1000
- +++ src/game/collision.h 2012-07-07 23:49:37.953689524 +1000
- @@ -13,14 +13,16 @@
- class CLayers *m_pLayers;
- bool IsTileSolid(int x, int y);
- - int GetTile(int x, int y);
- -
- + int GetTile(int x, int y, int *pFlags=0, int *pDx=0, int *pDy=0);
- + int OrientationTile(int Flags, int Dir);
- + bool IntersectSlope(int Flags, vec2 *pVel, int Elasticity);
- public:
- enum
- {
- COLFLAG_SOLID=1,
- COLFLAG_DEATH=2,
- COLFLAG_NOHOOK=4,
- + COLFLAG_SLOPE=8,
- };
- CCollision();
- @@ -33,7 +35,7 @@
- int IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision);
- void MovePoint(vec2 *pInoutPos, vec2 *pInoutVel, float Elasticity, int *pBounces);
- void MoveBox(vec2 *pInoutPos, vec2 *pInoutVel, vec2 Size, float Elasticity);
- - bool TestBox(vec2 Pos, vec2 Size);
- + int TestBox(vec2 Pos, vec2 Size);
- };
- #endif
- diff -Naur /home/toil/teeworlds/src/game/editor/layer_tiles.cpp src/game/editor/layer_tiles.cpp
- --- /home/toil/teeworlds/src/game/editor/layer_tiles.cpp 2012-06-26 16:53:53.380861019 +1000
- +++ src/game/editor/layer_tiles.cpp 2012-07-07 23:49:37.665176329 +1000
- @@ -220,10 +220,13 @@
- m_pTiles[y*m_Width+m_Width-1-x] = Tmp;
- }
- - if(!m_Game)
- - for(int y = 0; y < m_Height; y++)
- - for(int x = 0; x < m_Width; x++)
- - m_pTiles[y*m_Width+x].m_Flags ^= m_pTiles[y*m_Width+x].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_HFLIP : TILEFLAG_VFLIP;
- + for(int y = 0; y < m_Height; y++)
- + for(int x = 0; x < m_Width; x++)
- + {
- + int N = y*m_Width+x;
- + if(!m_Game || m_pTiles[N].m_Index == TILE_SLOPE || m_pTiles[N].m_Index == TILE_SLOPE_NH)
- + m_pTiles[N].m_Flags ^= m_pTiles[N].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_HFLIP : TILEFLAG_VFLIP;
- + }
- }
- void CLayerTiles::BrushFlipY()
- @@ -236,21 +239,24 @@
- m_pTiles[(m_Height-1-y)*m_Width+x] = Tmp;
- }
- - if(!m_Game)
- - for(int y = 0; y < m_Height; y++)
- - for(int x = 0; x < m_Width; x++)
- - m_pTiles[y*m_Width+x].m_Flags ^= m_pTiles[y*m_Width+x].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_VFLIP : TILEFLAG_HFLIP;
- + for(int y = 0; y < m_Height; y++)
- + for(int x = 0; x < m_Width; x++)
- + {
- + int N = y*m_Width+x;
- + if(!m_Game || m_pTiles[N].m_Index == TILE_SLOPE || m_pTiles[N].m_Index == TILE_SLOPE_NH)
- + m_pTiles[N].m_Flags ^= m_pTiles[N].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_VFLIP : TILEFLAG_HFLIP;
- + }
- }
- void CLayerTiles::BrushRotate(float Amount)
- {
- - int Rotation = (round(360.0f*Amount/(pi*2))/90)%4; // 0=0�, 1=90�, 2=180�, 3=270�
- + int Rotation = (round(360.0f*Amount/(pi*2))/90)%4; // 0=0�, 1=90�, 2=180�, 3=270�
- if(Rotation < 0)
- Rotation +=4;
- if(Rotation == 1 || Rotation == 3)
- {
- - // 90� rotation
- + // 90� rotation
- CTile *pTempData = new CTile[m_Width*m_Height];
- mem_copy(pTempData, m_pTiles, m_Width*m_Height*sizeof(CTile));
- CTile *pDst = m_pTiles;
- @@ -258,7 +264,7 @@
- for(int y = m_Height-1; y >= 0; --y, ++pDst)
- {
- *pDst = pTempData[y*m_Width+x];
- - if(!m_Game)
- + if(!m_Game || pDst->m_Index == TILE_SLOPE || pDst->m_Index == TILE_SLOPE_NH)
- {
- if(pDst->m_Flags&TILEFLAG_ROTATE)
- pDst->m_Flags ^= (TILEFLAG_HFLIP|TILEFLAG_VFLIP);
- diff -Naur /home/toil/teeworlds/src/game/generated/nethash.c src/game/generated/nethash.c
- --- /home/toil/teeworlds/src/game/generated/nethash.c 1970-01-01 10:00:00.000000000 +1000
- +++ src/game/generated/nethash.c 2012-07-07 23:45:54.225177199 +1000
- @@ -0,0 +1 @@
- +#define GAME_NETVERSION_HASH "b67d1f1a1eea234e"
- diff -Naur /home/toil/teeworlds/src/game/mapitems.h src/game/mapitems.h
- --- /home/toil/teeworlds/src/game/mapitems.h 2012-06-26 16:53:53.384860969 +1000
- +++ src/game/mapitems.h 2012-07-07 23:53:46.241689194 +1000
- @@ -46,7 +46,8 @@
- TILE_SOLID,
- TILE_DEATH,
- TILE_NOHOOK,
- -
- + TILE_SLOPE=17,
- + TILE_SLOPE_NH,
- TILEFLAG_VFLIP=1,
- TILEFLAG_HFLIP=2,
- TILEFLAG_OPAQUE=4,
- diff -Naur /home/toil/teeworlds/src/game/server/gamecontext.cpp src/game/server/gamecontext.cpp
- --- /home/toil/teeworlds/src/game/server/gamecontext.cpp 2012-06-26 16:53:53.392865827 +1000
- +++ src/game/server/gamecontext.cpp 2012-07-07 23:49:37.965178275 +1000
- @@ -1120,39 +1120,29 @@
- if(!pSelf->m_pController->IsTeamplay())
- return;
- - int CounterRed = 0;
- - int CounterBlue = 0;
- + int rnd = 0;
- int PlayerTeam = 0;
- - for(int i = 0; i < MAX_CLIENTS; ++i)
- + int aPlayer[MAX_CLIENTS];
- +
- + for(int i = 0; i < MAX_CLIENTS; i++)
- if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
- - ++PlayerTeam;
- - PlayerTeam = (PlayerTeam+1)/2;
- -
- + aPlayer[PlayerTeam++]=i;
- +
- pSelf->SendChat(-1, CGameContext::CHAT_ALL, "Teams were shuffled");
- - for(int i = 0; i < MAX_CLIENTS; ++i)
- + //creating random permutation
- + for(int i = PlayerTeam; i > 1; i--)
- {
- - if(pSelf->m_apPlayers[i] && pSelf->m_apPlayers[i]->GetTeam() != TEAM_SPECTATORS)
- - {
- - if(CounterRed == PlayerTeam)
- - pSelf->m_pController->DoTeamChange(pSelf->m_apPlayers[i], TEAM_BLUE, false);
- - else if(CounterBlue == PlayerTeam)
- - pSelf->m_pController->DoTeamChange(pSelf->m_apPlayers[i], TEAM_RED, false);
- - else
- - {
- - if(rand() % 2)
- - {
- - pSelf->m_pController->DoTeamChange(pSelf->m_apPlayers[i], TEAM_BLUE, false);
- - ++CounterBlue;
- - }
- - else
- - {
- - pSelf->m_pController->DoTeamChange(pSelf->m_apPlayers[i], TEAM_RED, false);
- - ++CounterRed;
- - }
- - }
- - }
- + rnd = rand() % i;
- + int tmp = aPlayer[rnd];
- + aPlayer[rnd] = aPlayer[i-1];
- + aPlayer[i-1] = tmp;
- }
- + //uneven Number of Players?
- + rnd = PlayerTeam % 2 ? rand() % 2 : 0;
- +
- + for(int i = 0; i < PlayerTeam; i++)
- + pSelf->m_pController->DoTeamChange(pSelf->m_apPlayers[aPlayer[i]], i < (PlayerTeam+rnd)/2 ? TEAM_RED : TEAM_BLUE, false);
- }
- void CGameContext::ConLockTeams(IConsole::IResult *pResult, void *pUserData)
- @@ -1458,15 +1448,15 @@
- m_Collision.Init(&m_Layers);
- // select gametype
- - if(str_comp(g_Config.m_SvGametype, "mod") == 0)
- + if(str_comp_nocase(g_Config.m_SvGametype, "mod") == 0)
- m_pController = new CGameControllerMOD(this);
- - else if(str_comp(g_Config.m_SvGametype, "ctf") == 0)
- + else if(str_comp_nocase(g_Config.m_SvGametype, "ctf") == 0)
- m_pController = new CGameControllerCTF(this);
- - else if(str_comp(g_Config.m_SvGametype, "lms") == 0)
- + else if(str_comp_nocase(g_Config.m_SvGametype, "lms") == 0)
- m_pController = new CGameControllerLMS(this);
- - else if(str_comp(g_Config.m_SvGametype, "sur") == 0)
- + else if(str_comp_nocase(g_Config.m_SvGametype, "sur") == 0)
- m_pController = new CGameControllerSUR(this);
- - else if(str_comp(g_Config.m_SvGametype, "tdm") == 0)
- + else if(str_comp_nocase(g_Config.m_SvGametype, "tdm") == 0)
- m_pController = new CGameControllerTDM(this);
- else
- m_pController = new CGameControllerDM(this);
- diff -Naur /home/toil/teeworlds/src/game/server/gamemodes/ctf.cpp src/game/server/gamemodes/ctf.cpp
- --- /home/toil/teeworlds/src/game/server/gamemodes/ctf.cpp 2012-06-26 16:53:53.396862075 +1000
- +++ src/game/server/gamemodes/ctf.cpp 2012-07-07 23:49:37.969176549 +1000
- @@ -287,6 +287,9 @@
- {
- F->m_Vel.y += GameServer()->m_World.m_Core.m_Tuning.m_Gravity;
- GameServer()->Collision()->MoveBox(&F->m_Pos, &F->m_Vel, vec2(F->ms_PhysSize, F->ms_PhysSize), 0.5f);
- +
- + if(GameServer()->Collision()->CheckPoint(F->m_Pos.x, F->m_Pos.y+F->ms_PhysSize/2+5))
- + F->m_Vel.x *= GameServer()->m_World.m_Core.m_Tuning.m_GroundFriction;
- }
- }
- }