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  1. [ 1/24] #2 c++ src/engine/shared/console.cpp
  2. [ 2/24] #1 c++ src/engine/server/server.cpp
  3. src/engine/shared/console.cpp:787:9: error: invalid suffix "cbafb02a58fcf8aa7c706cad5c5f16731" on integer constant
  4. src/engine/server/server.cpp:1513: error: redefinition of ‘void CServer::DemoRecorder_HandleAutoStart()’
  5. src/engine/server/server.cpp:1489: error: ‘virtual void CServer::DemoRecorder_HandleAutoStart()’ previously defined here
  6. bam: 'c++ src/engine/server/server.cpp' error 256
  7. [ 3/24] #1 c++ src/game/server/entities/sparkle.cpp
  8. src/engine/shared/console.cpp: In member function ‘virtual void CConsole::RegisterTemp(const char*, const char*, int, const char*)’:
  9. src/engine/shared/console.cpp:787: error: expected primary-expression before ‘>>’ token
  10. src/engine/shared/console.cpp:787: error: expected primary-expression before ‘>>’ token
  11. src/engine/shared/console.cpp:787: error: expected primary-expression before ‘>>’ token
  12. src/engine/shared/console.cpp:787: error: expected primary-expression before ‘>’ token
  13. src/engine/shared/console.cpp:788: error: expected ‘;’ before ‘pCommand’
  14. bam: 'c++ src/engine/shared/console.cpp' error 256
  15. [ 4/24] #2 c++ src/game/server/entities/pickup.cpp
  16. In file included from src/game/server/entities/sparkle.cpp:5:
  17. src/game/server/entities/sparkle.h:9: error: invalid use of incomplete type ‘struct CEntity’
  18. src/game/server/gameworld.h:8: error: forward declaration of ‘struct CEntity’
  19. src/game/server/entities/sparkle.cpp: In constructor ‘CSparkle::CSparkle(CGameWorld*, vec2, vec2, int)’:
  20. src/game/server/entities/sparkle.cpp:9: error: type ‘CEntity’ is not a direct base of ‘CSparkle’
  21. src/game/server/entities/sparkle.cpp:15: error: ‘WEAPON_SHAFT’ was not declared in this scope
  22. src/game/server/entities/sparkle.cpp:16: error: ‘Server’ was not declared in this scope
  23. src/game/server/entities/sparkle.cpp:17: error: ‘class CSparkle’ has no member named ‘m_Pos’
  24. src/game/server/entities/sparkle.cpp:17: error: ‘GameServer’ was not declared in this scope
  25. src/game/server/entities/sparkle.cpp:19: error: ‘GameWorld’ was not declared in this scope
  26. src/game/server/entities/sparkle.cpp: In member function ‘void CSparkle::HitCharacter(vec2, vec2)’:
  27. src/game/server/entities/sparkle.cpp:24: error: ‘GameServer’ was not declared in this scope
  28. src/game/server/entities/sparkle.cpp:25: error: ‘m_Pos’ was not declared in this scope
  29. src/game/server/entities/sparkle.cpp:28: error: invalid use of incomplete type ‘struct CCharacter’
  30. src/game/server/gameworld.h:9: error: forward declaration of ‘struct CCharacter’
  31. src/game/server/entities/sparkle.cpp:28: error: ‘WEAPON_SHAFT’ was not declared in this scope
  32. src/game/server/entities/sparkle.cpp: In member function ‘void CSparkle::AdjustPosition(vec2, vec2)’:
  33. src/game/server/entities/sparkle.cpp:33: error: ‘m_Pos’ was not declared in this scope
  34. src/game/server/entities/sparkle.cpp:35: error: ‘GameServer’ was not declared in this scope
  35. src/game/server/entities/sparkle.cpp:33: warning: unused variable ‘OldPos’
  36. src/game/server/entities/sparkle.cpp: In member function ‘void CSparkle::Tick()’:
  37. src/game/server/entities/sparkle.cpp:42: error: ‘GameServer’ was not declared in this scope
  38. src/game/server/entities/sparkle.cpp:42: error: ‘SOUND_SHAFT_FIRE’ was not declared in this scope
  39. src/game/server/entities/sparkle.cpp:46: error: ‘m_Pos’ was not declared in this scope
  40. src/game/server/entities/sparkle.cpp: In member function ‘void CSparkle::Snap(int)’:
  41. src/game/server/entities/sparkle.cpp:53: error: ‘NetworkClipped’ was not declared in this scope
  42. src/game/server/entities/sparkle.cpp:56: error: ‘CNetObj_ShaftBeam’ was not declared in this scope
  43. src/game/server/entities/sparkle.cpp:56: error: ‘pObj’ was not declared in this scope
  44. src/game/server/entities/sparkle.cpp:56: error: expected type-specifier before ‘CNetObj_ShaftBeam’
  45. src/game/server/entities/sparkle.cpp:56: error: expected ‘>’ before ‘CNetObj_ShaftBeam’
  46. src/game/server/entities/sparkle.cpp:56: error: expected ‘(’ before ‘CNetObj_ShaftBeam’
  47. src/game/server/entities/sparkle.cpp:56: error: expected primary-expression before ‘>’ token
  48. src/game/server/entities/sparkle.cpp:56: error: ‘Server’ was not declared in this scope
  49. src/game/server/entities/sparkle.cpp:56: error: ‘NETOBJTYPE_SHAFTBEAM’ was not declared in this scope
  50. src/game/server/entities/sparkle.cpp:56: error: ‘m_ID’ was not declared in this scope
  51. src/game/server/entities/sparkle.cpp:56: error: expected ‘)’ before ‘;’ token
  52. src/game/server/entities/sparkle.cpp:60: error: ‘m_Pos’ was not declared in this scope
  53. bam: 'c++ src/game/server/entities/sparkle.cpp' error 256
  54. [ 5/24] #1 c++ src/game/server/entities/character.cpp
  55. src/game/server/entities/pickup.cpp: In member function ‘virtual void CPickup::Tick()’:
  56. src/game/server/entities/pickup.cpp:31: error: ‘g_Config’ was not declared in this scope
  57. src/game/server/entities/pickup.cpp: In member function ‘virtual void CPickup::Snap(int)’:
  58. src/game/server/entities/pickup.cpp:141: error: ‘g_Config’ was not declared in this scope
  59. bam: 'c++ src/game/server/entities/pickup.cpp' error 256
  60. [ 6/24] #2 c++ src/game/server/entities/projectile.cpp
  61. src/game/server/entities/character.cpp: In member function ‘void CCharacter::FireWeapon()’:
  62. src/game/server/entities/character.cpp:348: error: ‘WEAPON_MITRA’ was not declared in this scope
  63. src/game/server/entities/character.cpp:433: error: ‘WEAPON_SHAFT’ was not declared in this scope
  64. src/game/server/entities/character.cpp:442: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
  65. src/game/server/entities/character.cpp:449: error: ‘SOUND_BIO_IMPACT’ was not declared in this scope
  66. src/game/server/entities/character.cpp:451: error: ‘SOUND_BIORIFLE_FIRE’ was not declared in this scope
  67. src/game/server/entities/character.cpp:444: warning: unused variable ‘pProj’
  68. src/game/server/entities/character.cpp:470: error: ‘struct CConfiguration’ has no member named ‘m_SvInfiniteAmmo’
  69. src/game/server/entities/character.cpp: In member function ‘void CCharacter::HandleWeapons()’:
  70. src/game/server/entities/character.cpp:481: error: ‘WEAPON_SHAFT’ was not declared in this scope
  71. src/game/server/entities/character.cpp: In member function ‘bool CCharacter::IncreaseArmor(int)’:
  72. src/game/server/entities/character.cpp:736: error: ‘WEAPON_SHIELD’ was not declared in this scope
  73. src/game/server/entities/character.cpp: In member function ‘bool CCharacter::TakeDamage(vec2, int, int, int, bool)’:
  74. src/game/server/entities/character.cpp:784: error: ‘struct CConfiguration’ has no member named ‘m_SvSelfDamage’
  75. src/game/server/entities/character.cpp:786: error: ‘struct CConfiguration’ has no member named ‘m_SvSelfDamage’
  76. src/game/server/entities/character.cpp:812: error: ‘WEAPON_SHIELD’ was not declared in this scope
  77. src/game/server/entities/character.cpp:866: error: ‘EMOTE_DEAD’ was not declared in this scope
  78. src/game/server/entities/character.cpp: In member function ‘virtual void CCharacter::Snap(int)’:
  79. src/game/server/entities/character.cpp:906: error: ‘struct CNetObj_Character’ has no member named ‘m_Defense’
  80. bam: 'c++ src/game/server/entities/character.cpp' error 256
  81. [ 7/24] #1 c++ src/game/server/gamecontext.cpp
  82. src/game/server/entities/projectile.cpp: In member function ‘vec2 CProjectile::GetPos(float)’:
  83. src/game/server/entities/projectile.cpp:52: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
  84. src/game/server/entities/projectile.cpp:57: error: ‘WEAPON_BAZOOKA’ was not declared in this scope
  85. src/game/server/entities/projectile.cpp:62: error: ‘WEAPON_MITRA’ was not declared in this scope
  86. src/game/server/entities/projectile.cpp: In member function ‘virtual void CProjectile::Tick()’:
  87. src/game/server/entities/projectile.cpp:75: error: ‘WEAPON_BOMB’ was not declared in this scope
  88. src/game/server/entities/projectile.cpp:111: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
  89. src/game/server/entities/projectile.cpp:118: error: ‘SOUND_BIO_IMPACT’ was not declared in this scope
  90. src/game/server/entities/projectile.cpp:132: error: ‘SOUND_BIO_EXPLODE’ was not declared in this scope
  91. src/game/server/entities/projectile.cpp:144: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
  92. src/game/server/entities/projectile.cpp:152: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
  93. src/game/server/entities/projectile.cpp:154: error: ‘WEAPON_BAZOOKA’ was not declared in this scope
  94. bam: 'c++ src/game/server/entities/projectile.cpp' error 256
  95. [ 8/24] #2 c++ src/game/client/gameclient.cpp
  96. src/game/server/gamecontext.cpp: In member function ‘void CGameContext::CreateExplosion(vec2, int, int, bool)’:
  97. src/game/server/gamecontext.cpp:150: error: ‘g_pData’ was not declared in this scope
  98. src/game/server/gamecontext.cpp: In member function ‘void CGameContext::CreateBiosplash(vec2, bool)’:
  99. src/game/server/gamecontext.cpp:168: error: ‘CNetEvent_BioSplash’ was not declared in this scope
  100. src/game/server/gamecontext.cpp:168: error: ‘pEvent’ was not declared in this scope
  101. src/game/server/gamecontext.cpp:168: error: expected primary-expression before ‘)’ token
  102. src/game/server/gamecontext.cpp:168: error: expected ‘;’ before ‘m_Events’
  103. src/game/server/gamecontext.cpp: In member function ‘virtual void CGameContext::OnMessage(int, CUnpacker*, int)’:
  104. src/game/server/gamecontext.cpp:1007: error: ‘struct CConfiguration’ has no member named ‘m_SvEmotionalTees’
  105. src/game/server/gamecontext.cpp:1033: error: ‘EMOTE_DEAD’ was not declared in this scope
  106. src/game/server/gamecontext.cpp:1049: error: ‘class IGameController’ has no member named ‘Custom’
  107. bam: 'c++ src/game/server/gamecontext.cpp' error 256
  108. [ 9/24] #1 c++ src/game/client/components/spectator.cpp
  109. src/game/client/components/spectator.cpp: In member function ‘virtual void CSpectator::OnRender()’:
  110. src/game/client/components/spectator.cpp:277: error: ‘IMAGE_ICONS’ was not declared in this scope
  111. src/game/client/components/spectator.cpp:279: error: ‘SPRITE_GUI_CURSOR’ was not declared in this scope
  112. bam: 'c++ src/game/client/components/spectator.cpp' error 256
  113. [10/24] #1 c++ src/game/client/components/players.cpp
  114. src/game/client/gameclient.cpp: In member function ‘void CGameClient::ProcessEvents()’:
  115. src/game/client/gameclient.cpp:624: error: ‘NETEVENTTYPE_BIOSPLASH’ was not declared in this scope
  116. src/game/client/gameclient.cpp:626: error: ‘CNetEvent_BioSplash’ was not declared in this scope
  117. src/game/client/gameclient.cpp:626: error: ‘ev’ was not declared in this scope
  118. src/game/client/gameclient.cpp:626: error: expected primary-expression before ‘)’ token
  119. src/game/client/gameclient.cpp:626: error: expected ‘;’ before ‘pData’
  120. bam: 'c++ src/game/client/gameclient.cpp' error 256
  121. [11/24] #2 c++ src/game/client/components/menus_ingame.cpp
  122. src/game/client/components/players.cpp: In member function ‘void CPlayers::RenderPlayer(const CNetObj_Character*, const CNetObj_Character*, const CNetObj_PlayerInfo*, const CNetObj_PlayerInfo*)’:
  123. src/game/client/components/players.cpp:321: error: ‘WEAPON_SHIELD’ was not declared in this scope
  124. src/game/client/components/players.cpp:417: error: ‘WEAPON_BAZOOKA’ was not declared in this scope
  125. src/game/client/components/players.cpp:425: error: ‘WEAPON_MITRA’ was not declared in this scope
  126. src/game/client/components/players.cpp:473: error: ‘WEAPON_SHIELD’ cannot appear in a constant-expression
  127. src/game/client/components/players.cpp:474: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
  128. src/game/client/components/players.cpp:475: error: ‘WEAPON_SHAFT’ was not declared in this scope
  129. src/game/client/components/players.cpp:475: error: ‘WEAPON_RIFLE’ was not declared in this scope
  130. src/game/client/components/players.cpp:476: error: ‘WEAPON_MITRA’ was not declared in this scope
  131. src/game/client/components/players.cpp:476: error: ‘WEAPON_BOMB’ was not declared in this scope
  132. src/game/client/components/players.cpp:477: error: ‘WEAPON_BAZOOKA’ was not declared in this scope
  133. bam: 'c++ src/game/client/components/players.cpp' error 256
  134. [12/24] #1 c++ src/game/client/components/menus.cpp
  135. src/game/client/components/menus_ingame.cpp: In member function ‘void CMenus::RenderPlayers(CUIRect)’:
  136. src/game/client/components/menus_ingame.cpp:132: error: ‘IMAGE_ICONS’ was not declared in this scope
  137. src/game/client/components/menus.cpp: In member function ‘int CMenus::DoButton_Toggle(const void*, int, const CUIRect*, bool)’:
  138. src/game/client/components/menus.cpp:99: error: ‘IMAGE_ICONS’ was not declared in this scope
  139. bam: 'c++ src/game/client/components/menus_ingame.cpp' error 256
  140. [13/24] #2 c++ src/game/client/components/effects.cpp
  141. src/game/client/components/menus.cpp: In member function ‘virtual void CMenus::OnRender()’:
  142. src/game/client/components/menus.cpp:1524: error: ‘IMAGE_ICONS’ was not declared in this scope
  143. src/game/client/components/menus.cpp:1526: error: ‘SPRITE_GUI_CURSOR’ was not declared in this scope
  144. bam: 'c++ src/game/client/components/menus.cpp' error 256
  145. [14/24] #1 c++ src/game/client/components/emoticon.cpp
  146. src/game/client/components/effects.cpp: In member function ‘void CEffects::BioSplash(vec2, bool, vec2)’:
  147. src/game/client/components/effects.cpp:72: error: ‘SOUND_BIO_EXPLODE’ was not declared in this scope
  148. src/game/client/components/emoticon.cpp: In member function ‘virtual void CEmoticon::OnRender()’:
  149. src/game/client/components/emoticon.cpp:158: error: ‘IMAGE_ICONS’ was not declared in this scope
  150. src/game/client/components/emoticon.cpp:160: error: ‘SPRITE_GUI_CURSOR’ was not declared in this scope
  151. bam: 'c++ src/game/client/components/emoticon.cpp' error 256
  152. [15/24] #1 c++ src/game/client/components/items.cpp
  153. bam: 'c++ src/game/client/components/effects.cpp' error 256
  154. [16/24] #2 c++ src/game/client/components/nameplates.cpp
  155. src/game/client/components/items.cpp: In member function ‘void CItems::RenderProjectile(const CNetObj_Projectile*, int, const CNetObj_Projectile*)’:
  156. src/game/client/components/items.cpp:66: error: ‘WEAPON_BAZOOKA’ was not declared in this scope
  157. src/game/client/components/items.cpp:87: error: ‘WEAPON_BIORIFLE’ was not declared in this scope
  158. src/game/client/components/items.cpp: In member function ‘void CItems::RenderFlag(const CNetObj_Flag*, const CNetObj_Flag*, const CNetObj_GameData*, const CNetObj_GameData*)’:
  159. src/game/client/components/items.cpp:181: error: ‘SPRITE_FLAG_GREEN’ was not declared in this scope
  160. src/game/client/components/items.cpp: In member function ‘void CItems::RenderShaftBeam(const CNetObj_ShaftBeam*)’:
  161. src/game/client/components/items.cpp:276: error: invalid use of incomplete type ‘const struct CNetObj_ShaftBeam’
  162. src/game/client/components/items.h:21: error: forward declaration of ‘const struct CNetObj_ShaftBeam’
  163. src/game/client/components/items.cpp:276: error: invalid use of incomplete type ‘const struct CNetObj_ShaftBeam’
  164. src/game/client/components/items.h:21: error: forward declaration of ‘const struct CNetObj_ShaftBeam’
  165. src/game/client/components/items.cpp:276: error: invalid use of incomplete type ‘const struct CNetObj_ShaftBeam’
  166. src/game/client/components/items.h:21: error: forward declaration of ‘const struct CNetObj_ShaftBeam’
  167. src/game/client/components/items.cpp:276: error: invalid use of incomplete type ‘const struct CNetObj_ShaftBeam’
  168. src/game/client/components/items.h:21: error: forward declaration of ‘const struct CNetObj_ShaftBeam’
  169. src/game/client/components/items.cpp:277: warning: unused variable ‘s’
  170. src/game/client/components/items.cpp:279: warning: unused variable ‘dist’
  171. src/game/client/components/items.cpp: In member function ‘virtual void CItems::OnRender()’:
  172. src/game/client/components/items.cpp:338: error: ‘NETOBJTYPE_SHAFTBEAM’ was not declared in this scope
  173. bam: 'c++ src/game/client/components/items.cpp' error 256
  174. [17/24] #1 c++ src/game/client/components/killmessages.cpp
  175. src/game/client/components/nameplates.cpp: In member function ‘void CNamePlates::RenderNameplate(const CNetObj_Character*, const CNetObj_Character*, const CNetObj_PlayerInfo*)’:
  176. src/game/client/components/nameplates.cpp:19: error: ‘GAMEFLAG_GHOST’ was not declared in this scope
  177. bam: 'c++ src/game/client/components/nameplates.cpp' error 256
  178. [18/24] #2 c++ src/game/client/components/menus_demo.cpp
  179. src/game/client/components/killmessages.cpp: In member function ‘virtual void CKillMessages::OnRender()’:
  180. src/game/client/components/killmessages.cpp:93: error: ‘EMOTE_DEAD’ was not declared in this scope
  181. bam: 'c++ src/game/client/components/killmessages.cpp' error 256
  182. [19/24] #1 c++ src/game/client/components/menus_browser.cpp
  183. src/game/client/components/menus_demo.cpp: In member function ‘void CMenus::RenderDemoPlayer(CUIRect)’:
  184. src/game/client/components/menus_demo.cpp:168: error: ‘IMAGE_ICONS’ was not declared in this scope
  185. src/game/client/components/menus_demo.cpp:173: error: ‘IMAGE_ICONS’ was not declared in this scope
  186. src/game/client/components/menus_demo.cpp:182: error: ‘IMAGE_ICONS’ was not declared in this scope
  187. src/game/client/components/menus_demo.cpp:193: error: ‘IMAGE_ICONS’ was not declared in this scope
  188. src/game/client/components/menus_demo.cpp:200: error: ‘IMAGE_ICONS’ was not declared in this scope
  189. src/game/client/components/menus_demo.cpp: In member function ‘void CMenus::RenderDemoList(CUIRect)’:
  190. src/game/client/components/menus_demo.cpp:627: error: ‘IMAGE_ICONS’ was not declared in this scope
  191. src/game/client/components/menus_browser.cpp: In member function ‘void CMenus::RenderServerbrowserServerList(CUIRect)’:
  192. src/game/client/components/menus_browser.cpp:311: error: ‘IMAGE_ICONS’ was not declared in this scope
  193. src/game/client/components/menus_browser.cpp:326: error: ‘IMAGE_ICONS’ was not declared in this scope
  194. src/game/client/components/menus_browser.cpp:332: error: ‘IMAGE_ICONS’ was not declared in this scope
  195. src/game/client/components/menus_browser.cpp:392: error: ‘IMAGE_ICONS’ was not declared in this scope
  196. bam: 'c++ src/game/client/components/menus_demo.cpp' error 256
  197. [20/24] #2 c++ src/game/client/components/controls.cpp
  198. bam: 'c++ src/game/client/components/menus_browser.cpp' error 256
  199. [21/24] #1 c++ src/game/client/render.cpp
  200. src/game/client/render.cpp: In member function ‘void CRenderTools::RenderTee(CAnimState*, CTeeRenderInfo*, int, vec2, vec2)’:
  201. src/game/client/render.cpp:218: error: ‘EMOTE_DEAD’ was not declared in this scope
  202. bam: 'c++ src/game/client/render.cpp' error 256
  203. [22/24] #1 c++ src/game/editor/editor.cpp
  204. src/game/client/components/controls.cpp: In member function ‘virtual void CControls::OnConsoleInit()’:
  205. src/game/client/components/controls.cpp:88: error: ‘struct CNetObj_PlayerInput’ has no member named ‘m_Shield’
  206. bam: 'c++ src/game/client/components/controls.cpp' error 256
  207. src/game/editor/editor.cpp: In member function ‘void CEditor::AddFileDialogEntry(int, CUIRect*)’:
  208. src/game/editor/editor.cpp:2750: error: ‘IMAGE_ICONS’ was not declared in this scope
  209. bam: 'c++ src/game/editor/editor.cpp' error 256
  210. bam: error: a build step failed
  211.  

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