[ 1/24] #2 c++ src/engine/shared/console.cpp [ 2/24] #1 c++ src/engine/server/server.cpp src/engine/shared/console.cpp:787:9: error: invalid suffix "cbafb02a58fcf8aa7c706cad5c5f16731" on integer constant src/engine/server/server.cpp:1513: error: redefinition of ‘void CServer::DemoRecorder_HandleAutoStart()’ src/engine/server/server.cpp:1489: error: ‘virtual void CServer::DemoRecorder_HandleAutoStart()’ previously defined here bam: 'c++ src/engine/server/server.cpp' error 256 [ 3/24] #1 c++ src/game/server/entities/sparkle.cpp src/engine/shared/console.cpp: In member function ‘virtual void CConsole::RegisterTemp(const char*, const char*, int, const char*)’: src/engine/shared/console.cpp:787: error: expected primary-expression before ‘>>’ token src/engine/shared/console.cpp:787: error: expected primary-expression before ‘>>’ token src/engine/shared/console.cpp:787: error: expected primary-expression before ‘>>’ token src/engine/shared/console.cpp:787: error: expected primary-expression before ‘>’ token src/engine/shared/console.cpp:788: error: expected ‘;’ before ‘pCommand’ bam: 'c++ src/engine/shared/console.cpp' error 256 [ 4/24] #2 c++ src/game/server/entities/pickup.cpp In file included from src/game/server/entities/sparkle.cpp:5: src/game/server/entities/sparkle.h:9: error: invalid use of incomplete type ‘struct CEntity’ src/game/server/gameworld.h:8: error: forward declaration of ‘struct CEntity’ src/game/server/entities/sparkle.cpp: In constructor ‘CSparkle::CSparkle(CGameWorld*, vec2, vec2, int)’: src/game/server/entities/sparkle.cpp:9: error: type ‘CEntity’ is not a direct base of ‘CSparkle’ src/game/server/entities/sparkle.cpp:15: error: ‘WEAPON_SHAFT’ was not declared in this scope src/game/server/entities/sparkle.cpp:16: error: ‘Server’ was not declared in this scope src/game/server/entities/sparkle.cpp:17: error: ‘class CSparkle’ has no member named ‘m_Pos’ src/game/server/entities/sparkle.cpp:17: error: ‘GameServer’ was not declared in this scope src/game/server/entities/sparkle.cpp:19: error: ‘GameWorld’ was not declared in this scope src/game/server/entities/sparkle.cpp: In member function ‘void CSparkle::HitCharacter(vec2, vec2)’: src/game/server/entities/sparkle.cpp:24: error: ‘GameServer’ was not declared in this scope src/game/server/entities/sparkle.cpp:25: error: ‘m_Pos’ was not declared in this scope src/game/server/entities/sparkle.cpp:28: error: invalid use of incomplete type ‘struct CCharacter’ src/game/server/gameworld.h:9: error: forward declaration of ‘struct CCharacter’ src/game/server/entities/sparkle.cpp:28: error: ‘WEAPON_SHAFT’ was not declared in this scope src/game/server/entities/sparkle.cpp: In member function ‘void CSparkle::AdjustPosition(vec2, vec2)’: src/game/server/entities/sparkle.cpp:33: error: ‘m_Pos’ was not declared in this scope src/game/server/entities/sparkle.cpp:35: error: ‘GameServer’ was not declared in this scope src/game/server/entities/sparkle.cpp:33: warning: unused variable ‘OldPos’ src/game/server/entities/sparkle.cpp: In member function ‘void CSparkle::Tick()’: src/game/server/entities/sparkle.cpp:42: error: ‘GameServer’ was not declared in this scope src/game/server/entities/sparkle.cpp:42: error: ‘SOUND_SHAFT_FIRE’ was not declared in this scope src/game/server/entities/sparkle.cpp:46: error: ‘m_Pos’ was not declared in this scope src/game/server/entities/sparkle.cpp: In member function ‘void CSparkle::Snap(int)’: src/game/server/entities/sparkle.cpp:53: error: ‘NetworkClipped’ was not declared in this scope src/game/server/entities/sparkle.cpp:56: error: ‘CNetObj_ShaftBeam’ was not declared in this scope src/game/server/entities/sparkle.cpp:56: error: ‘pObj’ was not declared in this scope src/game/server/entities/sparkle.cpp:56: error: expected type-specifier before ‘CNetObj_ShaftBeam’ src/game/server/entities/sparkle.cpp:56: error: expected ‘>’ before ‘CNetObj_ShaftBeam’ src/game/server/entities/sparkle.cpp:56: error: expected ‘(’ before ‘CNetObj_ShaftBeam’ src/game/server/entities/sparkle.cpp:56: error: expected primary-expression before ‘>’ token src/game/server/entities/sparkle.cpp:56: error: ‘Server’ was not declared in this scope src/game/server/entities/sparkle.cpp:56: error: ‘NETOBJTYPE_SHAFTBEAM’ was not declared in this scope src/game/server/entities/sparkle.cpp:56: error: ‘m_ID’ was not declared in this scope src/game/server/entities/sparkle.cpp:56: error: expected ‘)’ before ‘;’ token src/game/server/entities/sparkle.cpp:60: error: ‘m_Pos’ was not declared in this scope bam: 'c++ src/game/server/entities/sparkle.cpp' error 256 [ 5/24] #1 c++ src/game/server/entities/character.cpp src/game/server/entities/pickup.cpp: In member function ‘virtual void CPickup::Tick()’: src/game/server/entities/pickup.cpp:31: error: ‘g_Config’ was not declared in this scope src/game/server/entities/pickup.cpp: In member function ‘virtual void CPickup::Snap(int)’: src/game/server/entities/pickup.cpp:141: error: ‘g_Config’ was not declared in this scope bam: 'c++ src/game/server/entities/pickup.cpp' error 256 [ 6/24] #2 c++ src/game/server/entities/projectile.cpp src/game/server/entities/character.cpp: In member function ‘void CCharacter::FireWeapon()’: src/game/server/entities/character.cpp:348: error: ‘WEAPON_MITRA’ was not declared in this scope src/game/server/entities/character.cpp:433: error: ‘WEAPON_SHAFT’ was not declared in this scope src/game/server/entities/character.cpp:442: error: ‘WEAPON_BIORIFLE’ was not declared in this scope src/game/server/entities/character.cpp:449: error: ‘SOUND_BIO_IMPACT’ was not declared in this scope src/game/server/entities/character.cpp:451: error: ‘SOUND_BIORIFLE_FIRE’ was not declared in this scope src/game/server/entities/character.cpp:444: warning: unused variable ‘pProj’ src/game/server/entities/character.cpp:470: error: ‘struct CConfiguration’ has no member named ‘m_SvInfiniteAmmo’ src/game/server/entities/character.cpp: In member function ‘void CCharacter::HandleWeapons()’: src/game/server/entities/character.cpp:481: error: ‘WEAPON_SHAFT’ was not declared in this scope src/game/server/entities/character.cpp: In member function ‘bool CCharacter::IncreaseArmor(int)’: src/game/server/entities/character.cpp:736: error: ‘WEAPON_SHIELD’ was not declared in this scope src/game/server/entities/character.cpp: In member function ‘bool CCharacter::TakeDamage(vec2, int, int, int, bool)’: src/game/server/entities/character.cpp:784: error: ‘struct CConfiguration’ has no member named ‘m_SvSelfDamage’ src/game/server/entities/character.cpp:786: error: ‘struct CConfiguration’ has no member named ‘m_SvSelfDamage’ src/game/server/entities/character.cpp:812: error: ‘WEAPON_SHIELD’ was not declared in this scope src/game/server/entities/character.cpp:866: error: ‘EMOTE_DEAD’ was not declared in this scope src/game/server/entities/character.cpp: In member function ‘virtual void CCharacter::Snap(int)’: src/game/server/entities/character.cpp:906: error: ‘struct CNetObj_Character’ has no member named ‘m_Defense’ bam: 'c++ src/game/server/entities/character.cpp' error 256 [ 7/24] #1 c++ src/game/server/gamecontext.cpp src/game/server/entities/projectile.cpp: In member function ‘vec2 CProjectile::GetPos(float)’: src/game/server/entities/projectile.cpp:52: error: ‘WEAPON_BIORIFLE’ was not declared in this scope src/game/server/entities/projectile.cpp:57: error: ‘WEAPON_BAZOOKA’ was not declared in this scope src/game/server/entities/projectile.cpp:62: error: ‘WEAPON_MITRA’ was not declared in this scope src/game/server/entities/projectile.cpp: In member function ‘virtual void CProjectile::Tick()’: src/game/server/entities/projectile.cpp:75: error: ‘WEAPON_BOMB’ was not declared in this scope src/game/server/entities/projectile.cpp:111: error: ‘WEAPON_BIORIFLE’ was not declared in this scope src/game/server/entities/projectile.cpp:118: error: ‘SOUND_BIO_IMPACT’ was not declared in this scope src/game/server/entities/projectile.cpp:132: error: ‘SOUND_BIO_EXPLODE’ was not declared in this scope src/game/server/entities/projectile.cpp:144: error: ‘WEAPON_BIORIFLE’ was not declared in this scope src/game/server/entities/projectile.cpp:152: error: ‘WEAPON_BIORIFLE’ was not declared in this scope src/game/server/entities/projectile.cpp:154: error: ‘WEAPON_BAZOOKA’ was not declared in this scope bam: 'c++ src/game/server/entities/projectile.cpp' error 256 [ 8/24] #2 c++ src/game/client/gameclient.cpp src/game/server/gamecontext.cpp: In member function ‘void CGameContext::CreateExplosion(vec2, int, int, bool)’: src/game/server/gamecontext.cpp:150: error: ‘g_pData’ was not declared in this scope src/game/server/gamecontext.cpp: In member function ‘void CGameContext::CreateBiosplash(vec2, bool)’: src/game/server/gamecontext.cpp:168: error: ‘CNetEvent_BioSplash’ was not declared in this scope src/game/server/gamecontext.cpp:168: error: ‘pEvent’ was not declared in this scope src/game/server/gamecontext.cpp:168: error: expected primary-expression before ‘)’ token src/game/server/gamecontext.cpp:168: error: expected ‘;’ before ‘m_Events’ src/game/server/gamecontext.cpp: In member function ‘virtual void CGameContext::OnMessage(int, CUnpacker*, int)’: src/game/server/gamecontext.cpp:1007: error: ‘struct CConfiguration’ has no member named ‘m_SvEmotionalTees’ src/game/server/gamecontext.cpp:1033: error: ‘EMOTE_DEAD’ was not declared in this scope src/game/server/gamecontext.cpp:1049: error: ‘class IGameController’ has no member named ‘Custom’ bam: 'c++ src/game/server/gamecontext.cpp' error 256 [ 9/24] #1 c++ src/game/client/components/spectator.cpp src/game/client/components/spectator.cpp: In member function ‘virtual void CSpectator::OnRender()’: src/game/client/components/spectator.cpp:277: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/spectator.cpp:279: error: ‘SPRITE_GUI_CURSOR’ was not declared in this scope bam: 'c++ src/game/client/components/spectator.cpp' error 256 [10/24] #1 c++ src/game/client/components/players.cpp src/game/client/gameclient.cpp: In member function ‘void CGameClient::ProcessEvents()’: src/game/client/gameclient.cpp:624: error: ‘NETEVENTTYPE_BIOSPLASH’ was not declared in this scope src/game/client/gameclient.cpp:626: error: ‘CNetEvent_BioSplash’ was not declared in this scope src/game/client/gameclient.cpp:626: error: ‘ev’ was not declared in this scope src/game/client/gameclient.cpp:626: error: expected primary-expression before ‘)’ token src/game/client/gameclient.cpp:626: error: expected ‘;’ before ‘pData’ bam: 'c++ src/game/client/gameclient.cpp' error 256 [11/24] #2 c++ src/game/client/components/menus_ingame.cpp src/game/client/components/players.cpp: In member function ‘void CPlayers::RenderPlayer(const CNetObj_Character*, const CNetObj_Character*, const CNetObj_PlayerInfo*, const CNetObj_PlayerInfo*)’: src/game/client/components/players.cpp:321: error: ‘WEAPON_SHIELD’ was not declared in this scope src/game/client/components/players.cpp:417: error: ‘WEAPON_BAZOOKA’ was not declared in this scope src/game/client/components/players.cpp:425: error: ‘WEAPON_MITRA’ was not declared in this scope src/game/client/components/players.cpp:473: error: ‘WEAPON_SHIELD’ cannot appear in a constant-expression src/game/client/components/players.cpp:474: error: ‘WEAPON_BIORIFLE’ was not declared in this scope src/game/client/components/players.cpp:475: error: ‘WEAPON_SHAFT’ was not declared in this scope src/game/client/components/players.cpp:475: error: ‘WEAPON_RIFLE’ was not declared in this scope src/game/client/components/players.cpp:476: error: ‘WEAPON_MITRA’ was not declared in this scope src/game/client/components/players.cpp:476: error: ‘WEAPON_BOMB’ was not declared in this scope src/game/client/components/players.cpp:477: error: ‘WEAPON_BAZOOKA’ was not declared in this scope bam: 'c++ src/game/client/components/players.cpp' error 256 [12/24] #1 c++ src/game/client/components/menus.cpp src/game/client/components/menus_ingame.cpp: In member function ‘void CMenus::RenderPlayers(CUIRect)’: src/game/client/components/menus_ingame.cpp:132: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/menus.cpp: In member function ‘int CMenus::DoButton_Toggle(const void*, int, const CUIRect*, bool)’: src/game/client/components/menus.cpp:99: error: ‘IMAGE_ICONS’ was not declared in this scope bam: 'c++ src/game/client/components/menus_ingame.cpp' error 256 [13/24] #2 c++ src/game/client/components/effects.cpp src/game/client/components/menus.cpp: In member function ‘virtual void CMenus::OnRender()’: src/game/client/components/menus.cpp:1524: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/menus.cpp:1526: error: ‘SPRITE_GUI_CURSOR’ was not declared in this scope bam: 'c++ src/game/client/components/menus.cpp' error 256 [14/24] #1 c++ src/game/client/components/emoticon.cpp src/game/client/components/effects.cpp: In member function ‘void CEffects::BioSplash(vec2, bool, vec2)’: src/game/client/components/effects.cpp:72: error: ‘SOUND_BIO_EXPLODE’ was not declared in this scope src/game/client/components/emoticon.cpp: In member function ‘virtual void CEmoticon::OnRender()’: src/game/client/components/emoticon.cpp:158: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/emoticon.cpp:160: error: ‘SPRITE_GUI_CURSOR’ was not declared in this scope bam: 'c++ src/game/client/components/emoticon.cpp' error 256 [15/24] #1 c++ src/game/client/components/items.cpp bam: 'c++ src/game/client/components/effects.cpp' error 256 [16/24] #2 c++ src/game/client/components/nameplates.cpp src/game/client/components/items.cpp: In member function ‘void CItems::RenderProjectile(const CNetObj_Projectile*, int, const CNetObj_Projectile*)’: src/game/client/components/items.cpp:66: error: ‘WEAPON_BAZOOKA’ was not declared in this scope src/game/client/components/items.cpp:87: error: ‘WEAPON_BIORIFLE’ was not declared in this scope src/game/client/components/items.cpp: In member function ‘void CItems::RenderFlag(const CNetObj_Flag*, const CNetObj_Flag*, const CNetObj_GameData*, const CNetObj_GameData*)’: src/game/client/components/items.cpp:181: error: ‘SPRITE_FLAG_GREEN’ was not declared in this scope src/game/client/components/items.cpp: In member function ‘void CItems::RenderShaftBeam(const CNetObj_ShaftBeam*)’: src/game/client/components/items.cpp:276: error: invalid use of incomplete type ‘const struct CNetObj_ShaftBeam’ src/game/client/components/items.h:21: error: forward declaration of ‘const struct CNetObj_ShaftBeam’ src/game/client/components/items.cpp:276: error: invalid use of incomplete type ‘const struct CNetObj_ShaftBeam’ src/game/client/components/items.h:21: error: forward declaration of ‘const struct CNetObj_ShaftBeam’ src/game/client/components/items.cpp:276: error: invalid use of incomplete type ‘const struct CNetObj_ShaftBeam’ src/game/client/components/items.h:21: error: forward declaration of ‘const struct CNetObj_ShaftBeam’ src/game/client/components/items.cpp:276: error: invalid use of incomplete type ‘const struct CNetObj_ShaftBeam’ src/game/client/components/items.h:21: error: forward declaration of ‘const struct CNetObj_ShaftBeam’ src/game/client/components/items.cpp:277: warning: unused variable ‘s’ src/game/client/components/items.cpp:279: warning: unused variable ‘dist’ src/game/client/components/items.cpp: In member function ‘virtual void CItems::OnRender()’: src/game/client/components/items.cpp:338: error: ‘NETOBJTYPE_SHAFTBEAM’ was not declared in this scope bam: 'c++ src/game/client/components/items.cpp' error 256 [17/24] #1 c++ src/game/client/components/killmessages.cpp src/game/client/components/nameplates.cpp: In member function ‘void CNamePlates::RenderNameplate(const CNetObj_Character*, const CNetObj_Character*, const CNetObj_PlayerInfo*)’: src/game/client/components/nameplates.cpp:19: error: ‘GAMEFLAG_GHOST’ was not declared in this scope bam: 'c++ src/game/client/components/nameplates.cpp' error 256 [18/24] #2 c++ src/game/client/components/menus_demo.cpp src/game/client/components/killmessages.cpp: In member function ‘virtual void CKillMessages::OnRender()’: src/game/client/components/killmessages.cpp:93: error: ‘EMOTE_DEAD’ was not declared in this scope bam: 'c++ src/game/client/components/killmessages.cpp' error 256 [19/24] #1 c++ src/game/client/components/menus_browser.cpp src/game/client/components/menus_demo.cpp: In member function ‘void CMenus::RenderDemoPlayer(CUIRect)’: src/game/client/components/menus_demo.cpp:168: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/menus_demo.cpp:173: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/menus_demo.cpp:182: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/menus_demo.cpp:193: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/menus_demo.cpp:200: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/menus_demo.cpp: In member function ‘void CMenus::RenderDemoList(CUIRect)’: src/game/client/components/menus_demo.cpp:627: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/menus_browser.cpp: In member function ‘void CMenus::RenderServerbrowserServerList(CUIRect)’: src/game/client/components/menus_browser.cpp:311: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/menus_browser.cpp:326: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/menus_browser.cpp:332: error: ‘IMAGE_ICONS’ was not declared in this scope src/game/client/components/menus_browser.cpp:392: error: ‘IMAGE_ICONS’ was not declared in this scope bam: 'c++ src/game/client/components/menus_demo.cpp' error 256 [20/24] #2 c++ src/game/client/components/controls.cpp bam: 'c++ src/game/client/components/menus_browser.cpp' error 256 [21/24] #1 c++ src/game/client/render.cpp src/game/client/render.cpp: In member function ‘void CRenderTools::RenderTee(CAnimState*, CTeeRenderInfo*, int, vec2, vec2)’: src/game/client/render.cpp:218: error: ‘EMOTE_DEAD’ was not declared in this scope bam: 'c++ src/game/client/render.cpp' error 256 [22/24] #1 c++ src/game/editor/editor.cpp src/game/client/components/controls.cpp: In member function ‘virtual void CControls::OnConsoleInit()’: src/game/client/components/controls.cpp:88: error: ‘struct CNetObj_PlayerInput’ has no member named ‘m_Shield’ bam: 'c++ src/game/client/components/controls.cpp' error 256 src/game/editor/editor.cpp: In member function ‘void CEditor::AddFileDialogEntry(int, CUIRect*)’: src/game/editor/editor.cpp:2750: error: ‘IMAGE_ICONS’ was not declared in this scope bam: 'c++ src/game/editor/editor.cpp' error 256 bam: error: a build step failed